TexGraph 0.2.5 Beta Available
TexGraph » Devlog
New version of TexGraph 0.2.5 Beta available, here is the change log:
General
- All textures are now 16 bits per channel, this is the first step of a major change to move all greyscale nodes to 1 channel and keep color nodes at 4 channels, but for now every node is 4 channels so, be careful with the GPU memory usage.
- Added Bloom post process to the 3D viewport.
- Added Emissive channel,
- Added basic Viewport Settings panel.
Nodes
- Multiple node selection added, now you can move and delete multiple nodes at once with Ctrl key and clicking on a node, or Ctrl + Drag on graph to use the selection area tool.
- New Height2AO Node: Creates an Ambient Occlusion Map from a Height Map, recommended to use with a Blur node.
- New Curvature Node: Similar to Edge Detection node, gives a different value, for convex/concave curves and flat surface.
- New HashRemap Node: Changes a grey value with another random grey value.
- New output pin in Tile Node: Tile code, gives a random value that changes between tiles.
Files
TexGraph_UserManual.pdf 428 kB
May 02, 2019
TexGraph Win64 Beta 17 MB
Version 0.2.5 May 02, 2019
Get TexGraph
TexGraph
Procedural Texture Creation Tool
Status | In development |
Category | Tool |
Author | David Gallardo |
Tags | adobe, authoring, creation, designer, graphics, photoshop, Procedural Generation, substance, texture, tool |
More posts
- TexGraph 0.4.1Aug 25, 2022
- TexGraph 0.4.0 Performance UpdateDec 07, 2019
- TexGraph 0.3.5 UpdateNov 18, 2019
- TexGraph 0.3.2 UpdateAug 03, 2019
- TexGraph 0.3.1 Bug Fixing versionJul 10, 2019
- TexGraph 0.3.0 Beta AvailableJun 30, 2019
- TexGraph v0.2.1 UpdateApr 07, 2019
- TexGraph v0.1.1 UpdateMar 23, 2019
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